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The 2013 Game-Wisdom Awards — # 7

For #7, we have the only expansion pack on the list this year. But when it’s an expansion from a veteran studio for a great game, it’s easy to see why it made the list. #7 — XCOM Enemy Within:Last year...

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Incremental vs. Supplement Content in Game Design

Recently, Klei Entertainment put out the first piece of purchasable DLC for Invisible Inc. In it, it extends the campaign mode while adding in other features as well. While more content is always...

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The Impact of Luck on Game Design

Today’s post is about an unusual topic: Luck. Luck may be an intangible resource, but it has become a major component of any game built around risk: From rogue-likes to strategy games and anything with...

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The Long Road to Long War Studios

Long War Studios is the formal studio of the team behind the now famous Long War mod to XCOM Enemy Unknown. The mod radically changed the game by expanding the systems, difficulty and choices; creating...

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Game-Wisdom’s Best of 2016 #3

Game-Wisdom’s Best of 2016 #3 Josh Bycer josh@game-wisdom.com It’s time for my top three games of 2016. We’re starting off with a sequel to one of my favorite titles in recent years and proof that the...

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How Firaxis’ XCOM Just Misses Being My Perfect Game

How Firaxis’ XCOM Just Misses Being My Perfect Game Josh Bycer josh@game-wisdom.com On my new computer, I finally had a chance to sit down and play XCOM 2 War of the Chosen by Firaxis, without the...

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